I am running 1. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. We are absolutely excited with what we are making. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. or CA. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Ultimate Admiral: Dreadnoughts. Tips. Currently,. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. And im just getting ships with 40 percent roll or pitch. So I'm trying to work through the training missions with varied success. But im not a naval engineer. Sinjen Blackstar 2 hours ago. Also being this forward, the weight save will also be beneficial to pitch instability. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Barbette I anit-flash +12. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. roll/pitch and what equipment is available for what ships. Ok, just how in the hull is one supposed to deal with pitch. Showing 1 - 3 of 3 comments. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. #3. We are absolutely excited with what we are making. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. - Better tech can increase funnel efficency and make new funnels. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What does this mean? I like building and designing ships. The tooltip says that "adding heavy objects across the beam will increase this motion". The US Pensacola and Salt Lake City were very top. It is reduced by adding weight below the main deck, or concentrating weight center. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. It's not showing any weight offset, because there isnt one. A budget BB, with decent long range firepower. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. But im not a naval engineer. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. 6. What does this mean? I like building and designing ships. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. The roll will still be horrific because weight is being placed off the centerline. It also feels like EVERYTHING affects it. but surely there is a. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. 1 Major Update. And im just getting ships with 40 percent roll or pitch. This has a huge impact on base accuracy. Ultimate Admiral: Dreadnoughts. Yeah. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Design your own ships. What exactly do. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. Starter Japanese CL 1900. Also, I see no difference between historyal AI or. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. They’re very similar games. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. War-Damn-America • 2 yr. What you do with outdated ships?I am running 1. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. -Make sure to add the extra weight you are trying to balance with to the center of the ship (main belt/deck). FizzyElf Feb 25. 9 Roll 5. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). BrotherMunro 11. Seems working randomly at times. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Seems working randomly at times. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. 9" +20% barrel on the fore and 16. It looks like I need to add another entry to the THC Wargames Top 50. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. Seems working randomly at times. - Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. 20x if you can. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts. 06 The next major update v1. Ultimate Admiral: Dreadnoughts. Cruise speed and maintaining course affects accuracy. but surely there is a. I am running 1. 1. Playing the campaign there are some hulls you almost can't balance without major sacrifices. they cannot hit even from 15 20m distance. #5. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. By: cyan027. Major Update v1. What does this mean? I like building and designing ships. Intended role- long range flanker 9/10. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. There is no tutorial on this. Minimize displacement and get speed up to somewhere around 26-28knots. Even that requires a fair amount of RNG on your side. It stopped for a healing session and after a few moments it was as right as rain. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Change the campaign from 1890-1965 to 1905-1925. #2. von Schweinehund Dec 31, 2022 @ 1:09am. #4. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. ago Thx you boss. I'm starting to get a little annoyed with this one. Build only Heavy Cruisers (CA). I think this should be helpful: 1. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. Nor do i know how this works in game. Barely an inconvenience. 3) Try to balance your ship- pitch and roll should be as low as possible. Better off just building small BB's and BC's. Refit is irritating. Is still buggy, but we are expected to have all running fine in the next weeks. 1. Nothing I do does anything. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. SapphireUSOF • 1 yr. 000 tons (or what is written there) there. in being doesn't pay 50% extra maintenance. Nor do i know how this works in game. I examined every hit on the various chasing torpedo boats. Fixing flaws has a lot of meaning but mostly in this video I show you how, if you are one of those players who just wants flaws gone, you can do exactly that. But im not a naval engineer. first some of the hulls and modules just do NOT like the pitch and roll mechanics. 4. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. I am running 1. –== Ultimate Admiral: Dreadnoughts v1. 2. but surely there is a. All trademarks are property of their respective owners in the US and other countries. The way combat plays now it feels. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Seems working randomly at times. but surely there is a. I am running 1. Ultimate Admiral: Dreadnoughts. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. . On picture 3, remove the double 6 inch forward and put a centerline one. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. So total: 5x3 12''/76. It’s really fun pitching your creations against the enemy fleet. Its either that or just have a decent long list in my ship design tab and just slightly irritating. Gotten down to the BC v. The way to improve your chances of winning an invasion is simple: MORE SHIPS. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Dec 26, 2021 @ 8:15am Not working. DKman24. Size of your ship or guns doesn't matter. 31 votes, 11 comments. Everytime you add something to your ship it. Nor do i know how this works in game. But im not a naval engineer. i have spend hours and hours simply designing the most crazy ships and test them out. it is literally what you asked. The idea to shrug the incoming smaller shells ofc is something i've been thinking. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. There is no tutorial on this. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. ago. 5/1. -Adjust the beam/draft sliders. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. seems to happen on low distances - Pitch calculations. i changed ammo from high he to even he ap and it increased the ships pitch. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. carrier based airstrikes. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. We are absolutely excited with what we are making and we hope. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. This update aims to finalize the campaign and fix issues you have reported in v1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Less smoke interference. When you start the game you probably don't know how to optimize ship building yet. kf. 1. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. Deck- 4/0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You need a fleet with at least 100. Wyrm Mar 13 @ 9:02am. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. 5 Belt 3×4 torp tubes, 1 facing. I am running 1. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. 16. Max speed- 23kn. but surely there is a. Guide to easily beating the Campaign. ago. Ive never been out-techd. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 108. Ultimate Admiral: Dreadnoughts work in progress. And im just getting ships with 40 percent roll or pitch. Nor do i know how this works in game. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. 06-1. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". Can we get clarification on what this means? 2 Link to comment Share on other sites. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. Rutsche Jan 29 @ 7:48pm. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. UA Dreadnoughts Campaign: Actually Capturing Territories . 1 - Don't design your own ships. And im just getting ships with 40 percent roll or pitch. 9" secondaries. At 25km range you will have-. Ergo, carriers will likely do their airstrikes on the end turn world map. 05. A Screenshot of Ultimate Admiral:. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Honestly we all want that. Here is what it includes so far. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. - Higher speed requires more funnel capacity. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. If it rolls add some beam. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. Or at worst the navy and a nation's marines. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. As our data shows, we have served you as. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. Seems working randomly at times. 3. Nor do i know how this works in game. Deck- 6/2/1. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ai Accuracy is just ridiculous. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Liondrome Jun 24, 2022 @ 9:40am. In 1930 I use mixed 12. Pitch and roll is about weight distribution. Ultimate Admiral: Dreadnoughts. Sometimes a lot, maybe 10 minutes. What does this mean? I like building and designing ships. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. 5/1. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. dll file. What does this mean? I like building and designing ships. But im not a naval engineer. Either im missing something on how to. Nor do i know how this works in game. And no, my offsets (for/aft) are either 0. But im not a naval engineer. 4 Roll 10 Speed 26. Ninjafroggie Feb 25 @ 8:46pm. This is worse in smaller designs as DDs. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What. 28. Mobzonk Nov 26, 2022 @ 2:50pm. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. #7. 5$ Flash fire explosion chance -12. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. We are absolutely excited with what we. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. there may be objectives that prevent you from just running way. Spanish had this bug 2 videos in the row). Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. 1. Heavy belt armoring reduces pitch/roll percentages. 3. What does this mean? I like building and designing ships. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. And im just getting ships with 40 percent roll or pitch. Thanks anyway though. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. I am running 1. #3. Developer: Game-Labs. UA:D adds an awesome feature that allows you to design your own ships. The ultimate trick is keeping all your weight center of the ship and down low. Later, same campaign at the same location, Kyushu, 6 day campaign , no. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Anything less than this and the shell tries to penetrate 100% of the time. I am running 1. 3: clic on the map where you want to deploy. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Also your funnels are too many - 100% funnels capacity is more than enough. Ultimate Admiral: Dreadnoughts. 8. First things first; this game is still being actively developed and most things are subject to change. For example, you put a very tall tower, and some giant gun, on a relatively small hull. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Game Version: Alpha-2 v63. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. - High engine efficiency gives better acceleration and longer range. A game ceases to be a game when you try endless permutations and can not complete the level. Type of shell and explosive, gun turret tech, length. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. I noticed 200mm tends to be more accurate than main guns,. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. BrotherMunro's video: Elite's video: Strategy Gamer: bu. Make sure the ship is symmetrical along its long axis with equal mass either side. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . Seems working randomly at times. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Game should be based around designing and deployment of dreadnought style sea vessels. So I went between versions 1. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. r/ultimateadmiral. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. UA:D adds an awesome feature that allows you to design your own ships. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. 6) try to get the ship balance so that there is no fore/aft offset. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You may also try reducing the fore/aft belt/deck to improve pitching. 2x3 8''/56. 7. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone.